Discussion in 'General Nintendo' started by talonmalon333, Apr 20, 2010.
But it's dirty.
SMS is freaking awesome. But SMG's pretty cool too
Is there an MK7 thread ?
EDIT: Dammit, Argent!
Really now? I think it's a tad bland and it's not really all that memorable. Plus the game practically demands that you have the Tanooki suit in order to beat some of the later levels. It's really just New Super Mario Bros, but in 3D and without the BAHs. It definitely doesn't even touch 3, World, or the Galaxy games.
Super Mario 3D Land was great, but it felt a little bit like Galaxy-lite with some New Super Mario Bros. flavor in there.
See, to me it's like Galaxy minus gravity puzzles. It is certainly the best 3D platformer I've played. You never need the Tanooki suit, but having it can make levels easier, and keeping it despite odds rewards bonuses. Te power ups are all interesting and useful, but none necessary, and collecting the Star Coins is incredibly rewarding. I reckon it goes SM3DL>SMG=SMG2>SM64>SMB3>SMW
Anything keeping SMG2 from being above SMG1?
Really now? It's not even completely 3D, as movement is restricted on a 2D axis. A lot of the level design is just 2D, but with added depth. It also really lacks a lot of the heart and soul that made the games I previously mentioned so interesting. It's not a bad game by any stretch, just boring.
You don't need the Tanooki suit, but without it some of the jumps in the later levels are ridiculously difficult.
Powerups haven't been interesting since World. There are barely any new ones introduced in this game. I think the Boomerang Suit is the only one? It's all the same old same old.
I've collected every single Star Coin, and I can't say it was very rewarding at all. All they do is just open up more levels. I guess that's all they usually do, but the way that the first New Super Mario Bros used them was the most interesting. After that game, it just feels like they've been in the games just to, well, be in the games.
Galaxy's powerups are far more interesting than World's.
Pssh. Cape >>> Galaxy powerups.
Flying Mario (Red Star Mario?)
(That's probably not even all of them)
THIS. I distinctly remember cheating half the levels in Super Mario World by flying over them with the Cape. Ah, the memories...
Ice Mario >>>
3D Land was pretty good, too. Felt like it went by a little fast.
So I don't care if you guys hate Zero Punctuation or whatever (which still confuses me seeing as he agrees with what so many of us say in excellent ways), but if you don't know, he's a huge fan of The Thousand Year Door and cites it as the best JRPG ever made. He's just reviewed Sticker Star, and is betrayed:
"I'm not one to condemn laziness, 'cause I spent my entire Isaac Newton's birthday week lying on the sofa, calling all my friends and trying to persuade them to build a conveyor belt leading from the fridge, but my problem is that this isn't a Paper Mario game. It looks like one, it's wearing the skin of one, but that doesn't make it one. I'm not a fat woman, even though I've... I've just been advised not to finish this sentence. You see, being a Paper Mario is more than just arts and crafts lessons with 10-year-old sprites. It was a series that ran entirely on anarchic imagination. Every other Mario game has used pretty much the same roadmap: grasslands, desert, forest, jungle, ice world, fire world, boss. You could make a fucking remix out of it.
Meanwhile, Paper Mario 2 has chapters in which Mario solves Agatha Christie mysteries, or joins a wrestling federation, and Princess Peach gets sexually harassed by a computer because it caught a glimpse of her juggle buns. Even Super Paper Mario managed to have a chapter where you have to find bog-roll for a space monster. You come into Paper Mario: Sticker Star and it's grasslands, desert, forest, jungle, ice world, fire world, boss. No partners, no subplots, no sidequesting, 'cause it's barely an RPG anymore.
I'm left wondering, if this is barely an RPG and barely a platformer, 'cause by usual Mario standards his jumping in this game would qualify him to use the disabled parking space, then what the hell is it? A walk-around-'em-up? A walk-around-sticking-things-to-other-things-'em-up? That's not a game, that's how I kill time in a pet shop.
On the whole, Sticker Star is an exercise in phoning it in, and I'm left with yet another way to feel disappointed in Nintendo. Every time we come over, they insist that we stand in a creepy white room and take turns hitting really old Mario and Link inflatables with a succession of increasingly awkward-to-hold sticks. But I always felt there was hope, as long as they still had that one weird cupboard under the stairs where the Paper Mario games came from. But with Paper Mario: Sticker Star, they're not letting us into the cupboard under the stairs. They're making us stand outside the cupboard and play with the things being pushed under the crack under the door. I just want to play in the fucking cupboard, Nintendo. I know you're keeping WarioWare in there, too.
They were keeping Conker in that cupboard as well but I think somebody killed him for food."
That's mainly me, and it's because of the extremely negative way he presents everything and the man behind the mask himself.
Man, am I reaching new levels of hypocrisy today.
He's a turd and he's not funny and that's why I don't like him. Sticker Star wasn't very good, though.
I like Yahtzee's reviews. They're silly and negative, but fun.
Separate names with a comma.