GCN TP vs. Wii TP
#1
Posted 15 July 2007 - 09:00 AM
-Nucco
#3
Posted 15 July 2007 - 09:27 AM
I would still get the Wii version if I had to choose. It's just all round awesome and the spin attack is sooo much easier to do with the Nunchuck.
#4
Posted 15 July 2007 - 09:54 AM
Uncle Meat, on Jul 15 2007, 10:27 AM, said:
See, I'm not a fan of making the attack command in these Wii games to be jerking the controller around, not only like in Twilight Princes, but in Prince of Persia and Spider-man 3 as well for examples.
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Gaming controls becoming easier is usually not a good thing if the in-game does not become more difficult.
#5
Posted 15 July 2007 - 10:09 AM
Mess, on Jul 15 2007, 05:54 PM, said:
#6
Posted 15 July 2007 - 12:00 PM
Seriously, the remote was just used as a fancy imprecise button. I couldn't stand it at all. Fuck gimmicks.
#7
Posted 15 July 2007 - 12:14 PM
Uncle Meat, on Jul 15 2007, 11:09 AM, said:
Precision in all fields is how they could have been better. Yes, I too feel they're easy as hell to master and that anyone with any real trouble simply sucks at it. But the fact of the matter is that when you're fighting with your sword, it's not percise at all. Throwing my hand around to insure that Link swings his sword is effective, but not percise.
*Bold*: I agree.
#8 Guest_SuperDecimal_*
Posted 15 July 2007 - 03:31 PM
The game's all pretty graphics and nothing else.
It's like a painting by Monet. Looks amazing admittedly, but there's nothing else you can actually do, other than just sit and stare at how nice it looks.
I personally feel that Twilight Princess is a shallow, hollow and dead game with regards that apart from play through the game's levels, there's hardly anything else to do, no involving sidequests, hardly any NPC interaction, and for a game that boasted to have the most NPCs of a Zelda game (which is most likely true) it seems that all of them were wasted, as most of them had no interaction, no personality, leaving it a rather dull and bland game.
It tended to focus only on the main plot; saving the Twilight Realm and Hyrule from destruction and little else.
No characters were developped and characterised at all with the sole exception of Midna who was provided with a very intricate story. Infact, I'd go as far to say that it's not Link's game, but rather Midna's.
I believe that the creators were far more focused on producing a more visually compelling game that they forsook substance in sake of graphics.
This post has been edited by SuperDecimal: 15 July 2007 - 03:40 PM
#9
Posted 15 July 2007 - 07:07 PM
No matter which version you get, check on every character from Ordon at every possible point in the game. There's where all the nice little character-related touches appear.
Mess said:
Gaming controls should be as smooth as possible in any case, I reckon.
Classic Tales: LttP/OoX/LA - LoZ/AoL | Four Sword Tales: TMC - FS/FSA

Sig & Avvy by my wife Eve =3
#10 Guest_PyroMyrmidon_*
Posted 15 July 2007 - 09:07 PM
SuperDecimal, on Jul 15 2007, 03:31 PM, said:
The game's all pretty graphics and nothing else.
It's like a painting by Monet. Looks amazing admittedly, but there's nothing else you can actually do, other than just sit and stare at how nice it looks.
I personally feel that Twilight Princess is a shallow, hollow and dead game with regards that apart from play through the game's levels, there's hardly anything else to do, no involving sidequests, hardly any NPC interaction, and for a game that boasted to have the most NPCs of a Zelda game (which is most likely true) it seems that all of them were wasted, as most of them had no interaction, no personality, leaving it a rather dull and bland game.
It tended to focus only on the main plot; saving the Twilight Realm and Hyrule from destruction and little else.
No characters were developped and characterised at all with the sole exception of Midna who was provided with a very intricate story. Infact, I'd go as far to say that it's not Link's game, but rather Midna's.
I believe that the creators were far more focused on producing a more visually compelling game that they forsook substance in sake of graphics.
I agree, except for that part about pretty graphics.
I mean, individual things, like Link, look fine, but when you look out and you think "Oh. It's a large field," you aren't exactly overwhelmed. I'd have to say this it's the least fun Zelda game I've ever touched my hands on, and I've played Zelda II and the Oracles.
#11
Posted 15 July 2007 - 09:10 PM
PyroMyrmidon, on Jul 15 2007, 09:07 PM, said:
Now this is not an overstatement.
Although I'll ignore the jab at Oracles. xP
Classic Tales: LttP/OoX/LA - LoZ/AoL | Four Sword Tales: TMC - FS/FSA

Sig & Avvy by my wife Eve =3
#13
Posted 16 July 2007 - 12:56 AM
Captain Cornflake, on Jul 15 2007, 01:00 PM, said:
Seriously, the remote was just used as a fancy imprecise button. I couldn't stand it at all. Fuck gimmicks.
I actually felt it was easier to aim with the wii mote. Whenever I go to say OoT or MM, and try to aim my bow, I'm always off a little bit, and waste arrows trying to hit my targets. In TP for the wii aiming was alot easier more precise for mii, and you could always use the hawks eye for aiming if you want.
#14
Posted 16 July 2007 - 02:50 AM
The aiming was nice, but it didn't make up for the sloppy sword controls.
To make matters worse, you could switch back to 'traditional' aiming mode, yet not traditional A-button sword attacks.
#15 Guest_Lysis_*
Posted 16 July 2007 - 05:04 AM
The graphics also weren't the best, but then, it was designed for the Gamecube originally.
I'd say that if you don't already have a Wii, than just get the GC version. My GC is horridly thrashed, so I'm going to wait until I get a Wii, but other than that I'd say go for the one that works on the system you've got.
#17
Posted 17 July 2007 - 08:27 AM
Seriously, I play zelda FOR those so called "levels". Those levels ARE THE GAME, the rest is gimmicky addons to please people who can't appreciate a solid story driving a game that is truly amazing.
Most of the side stuff added in previous games have been irrelevant to anything. Now if they implimented them somehow into the story where if you do this it effects this, I would agree.
#18 Guest_PyroMyrmidon_*
Posted 17 July 2007 - 09:29 AM
Nathan, on Jul 17 2007, 08:27 AM, said:
Seriously, I play zelda FOR those so called "levels". Those levels ARE THE GAME, the rest is gimmicky addons to please people who can't appreciate a solid story driving a game that is truly amazing.
Most of the side stuff added in previous games have been irrelevant to anything. Now if they implimented them somehow into the story where if you do this it effects this, I would agree.
I'd go so far as to say that Zelda is based in exploring more than going in a straight line.
#19 Guest_Raian_*
Posted 21 July 2007 - 10:04 AM
As for the overall quality of TP, it presents the majority of its focus on the main game. This is a very different direction from MM and TWW, which focus primarily on involving characters and multiple side-quests. But with that said, there is still a lot of exploration to be found in TP, in the form of heart pieces and treasures placed in out-of-the-way locations.
I don't see why every Zelda experience has to be the same. If one game excels in providing character depth, why should that stop players enjoying other Zelda games for other reasons?
This post has been edited by Raian: 21 July 2007 - 10:08 AM
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